Tuesday, September 29, 2009

Tuesday, September 22, 2009

Theory

Role-players are authors. They bring characters to life through a first person perspective.

Fan-fiction writers are authors. Authors who re-imagine or re-event a universe with new or otherwise untold stories.

Both are educators. They can give us examples of good as well as bad writing.

They may be competitive, passionate, and driven, but so are a lot of established authors and other professionals. I believe that role-players and fan-fiction authors can be just as creative and just as good as the authors who get their work published for profit. They are fanatics, and love what they are writing about or for, or they otherwise wouldn't be doing it. It's not a job. It's not something they get paid to do. It's essentially a hobby with its core in creative writing.

Both fan-ficiton authors and role-players are story tellers, just as published authors are. Their stories may take a different approach, style, or arc, but the concept is the same.

Some people learn by participation. Fan fiction and role-playing allow someone to participate in a theme they enjoy. Reading these works can also be used as a tool to see what works and what does not. Both fan fiction and role-playing can be used as tools for educating others about writing and storytelling.

Fan-fiction authors may not be credited as being inventive as published authors, but role-players can certainly be inventive. A character could be the sole creation of the role-player. Its past, its present, and its future all at the hands at the person dawning the role. The characters story is told through the role-player portraying the character. The role-player is the driving force behind it. The authority. The author.

Fan-fiction may take place in a universe already created. How is this different from directors or screen-writers re-creating the Star Trek universe time and time again? How about Christopher Nolan's interpretation of Batman? In fan-fiction the characters may be familiar but they're under new control, and new direction. The writer is again the authority. The director. The author.

Tuesday, September 8, 2009

Beginning of Research Proposal - Revised Final

There are many different forms of storytelling. With the Internet allowing various people to share their stories with the world, there seems to be a lot of writings being exchanged or posted. Should we consider works of fan fiction or role-playing works of serious fiction? To a lot of people, I imagine, fan fiction or role-playing is merely a game. A commerce of imagination amongst fellow fanatics. However, what if these fanatics are actually artisans, or perhaps authors? It is true that there are several genres of fiction, many of which have a base of fanatics of their own. What is the difference between an author fortunate enough to publish a work of vampire fiction for a group of eager admirers of the genre, and a fanatic eager to put his own spin on a television character and write a first person tale for the online community to critique and enjoy? Their differences might include background, finances, and career paths, but are they not essentially doing the same thing? What about ownership? Does an author of fan fiction have particular rights to their work online? Do people find it a useful form of writing? What about educational usage? Should authors of works used for educational purposes be in anyway compensated or otherwise credited? Fan fiction and role-playing is not only a game, but a creative approach to writing fictional works that should be protected, and used to inspire and educate others.

Fan fiction is when someone writes a story using pre-established characters that the one writing did not create. It is fairly popular with television characters and other forms of entertainment. Fan fiction is nothing new, but the Internet has allowed it to gain more popularity. There have been authors who have penned novels based on the characters of the Star Wars universe and the like, but the Internet has allowed even the minor fan to try it out. I say “try it out” because fan fiction involves the writer trying to write for characters that he or she did not create, as stated earlier. Whereas before the Internet, perhaps only people who write for a living would dare to tell a tale using someone else’s characters. Now anyone with access to the Internet can post his or her own versions of pre-established characters. Some may be good, some may be bad, but they’re all different and unique to the writer.

Role-playing can very easily be tied to fan fiction as an author could choose to take on the role of a pre-established character. Similarly to fan fiction, role-playing is nothing new, but the Internet has given it more ground to stand on. Where pretending to be a sorcerer in a board game or a superhero in your back yard can be considered role-playing, the written stories found online is what can be tied to fan fiction. Several stories have been told with a single character as the main focus. In fact it is almost a paradigm to have a central protagonist. Certain forms of role-playing could be seen as a character odyssey. Even if the character is not taken from another work and is completely invented by the author, the act of role-playing could be seen as writing the story of this character's life at a specified time period. If the author is role-playing amongst other people role-playing with different characters, the world itself could be considered a collaborative story.

I know that I personally didn't have a favorable opinion about writing until I became involved in an online role-playing site that focused on the world of professional wrestling. When writing became a competition in an environment I already enjoyed it almost became addicting. I have no idea how many pieces I wrote for the site, but I did it for 5 years on an almost weekly basis. Others have pointed out that fan fiction helps someone understand the importance of characters and other elements of fiction. While still others point out that the simple introduction of works of writing in a genre that young people are vividly interested in can help literacy in regions where it is neglected or faltering. When people are passionate about something it helps them write about it or seek out things to read about it. Fan fiction and role-playing allow us to dive into a world we enjoy, and it allows us to be creative. Creativity can allow us to grow and help us learn. For many people fan fiction or role-playing is just the creative outlet they need to become passionate about their own writing.

Bibliography:

"Fan Fiction." Wikipedia. http://en.wikipedia.org/wiki/Fan_fiction. August 31, 2009.

"News: The Overlooked Art: Fanfiction." deviantART. http://news.deviantart.com/article/38278/. August 31, 2009

"Differences Between Writing and Roleplaying." The Fantasy Library. http://www.fantasylibrary.com/ir/irws14.htm. September 7, 2009.

Davis, Jennifer. "What Roleplaying and Fanficiton taught me about Writing." (Semi) Intellectual Blathering. http://www.intellectualblathering.com/?p=441. September 10, 2009.

Vosloo, Steeve. "Fan Fiction: Improving youth literacy." Thought Leader. http://www.thoughtleader.co.za/stevevosloo/2008/01/22/fan-fiction-improving-youth-literacy. September 14, 2009.